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Madden 08 pc progression
Madden 08 pc progression








madden 08 pc progression

Dont need all the scouting updates and stuff but deals do get done during the season. Traded to NY awr back to 70.ģ.Institute the real time FA bidding and production rating from Head Coach 09. IE: brett farves awr 70, played in the same offense in GB for years, boosted to 90. in two years of being in the same system that player will recieve the other 20 points. player awarness and play reaction should be capped at 80%. Note: there is always that 1% chance of someone at any age becoming great or washed up.Ģ. you can only draft and sign based of the current attributes that fit your system, hoping that weaknesses improve in time. 2 point increase 1% 2 point decrease 15% Etc. 33 year old QB short acc rating of 75 chance of 1 point increase 3%. Chance of 1 point increase 15% 2 point increase 15% 3 point increase 15% Chance of no increase 10%. All players have the same ability to progress or regress. Players generally sign contracts their rookie year according to where they were taken in the draft. If you draft a bust, you don't have to pay him as much. Probably one of the more unrealistic aspects of the Madden draft though, is that if you hit on a sleeper he demands the contract of a first round pick.

#Madden 08 pc progression pro

Since most college players were not in a pro style system, its difficult to say how they will mentally respond to the new schemes. This really becomes an issue, because the mental aspect separates players more than the physical aspect at the NFL level. Not to say that some players are just bad and some players can be good in any system. What you have, are players with different skill sets and when their skill set matches the needs of the team they are on, they thrive. People get this idea that you simply have good and bad players. The problem with Madden, is the overall rating. There are some players that start their rookie year after they went undrafted or were a late round pick. Rd 6 82 - consistent starter, a lot of higher draft picks are out of league Rd 5 70 - provides some depth but overall pleased with this pick Rd 4 65 - okay/average for 4th round pick Rd 3 58 - never developed at the pro level Rd 2 88 - high quality starter, would be a top 15 pick in a redraft Rd 1 75 OVR - solid role player but hasn't turned into the gamechanger Rd 7 55 - about what we expected, prob would get cutĪfter 3-4 seasons: (we have much better info on the players trajectory) Rd 6 70 - had a great camp, we will be monitoring closely Rd 2 75 - we might have really found a player in the 2nd round Rd 1 75 OVR - mildly disappointing, but early Immediately upon signing contracts: (okay haul.no superstars but hoping late round picks provide at least one stunner)Īfter training camp: (we are starting to see how the players respond) What would make much more sense would be a draft look like this: It's not as if after months of rigorous scouting they see their new draft pick walk through the door and say "WOW HE'S SO MUCH BETTER THAN WE THOUGHT ONE WEEK AGO"

madden 08 pc progression

The real unknown is how that player will respond to NFL practices/coaching/lifestyle. In other words, scouts have a pretty good idea at estimating how good a player is "right now". In the real world you can be sure that any player taken in the 6th round would come into camp as a lower rated player (that's why he was taken so late). Of course that's not how it works in the real world. If I draft a tackle in the 6th round, he will either come into his rookie season as:ġ) 50-60 OVR (in which case I can be confident he is a career backup and nothing more.)Ģ) 70-80 OVR (Congrats you found a "sleeper" and realized it immediately upon signing him to a deal) You need to have guys (from the users perspective) randomly improve.

madden 08 pc progression

The progression system is simply broken as is.










Madden 08 pc progression